• Introduction
  • What is Good Participation?
  • Participatory Design Considerations
  • About us
  • About you

Interactive technology

What media will help deliver the experience? Wireless networks, buttons and sensors can create magic and make things simple, however interactivity does not necessitate the use of technology – it depends on the aim of what you want people to do.

Thumbnail image for Usability Hunt

Usability Hunt

Thumbnail image for Oasis for the museum mind

Oasis for the museum mind

Thumbnail image for Shine a Light

Shine a Light

Thumbnail image for Kiss

Kiss

Thumbnail image for Glasgow Open Museum – Reminiscence Kits

Glasgow Open Museum – Reminiscence Kits

Thumbnail image for Playing the building

Playing the building

Thumbnail image for Museum of Everything

Museum of Everything

Thumbnail image for The Tool For Armchair Activists by Troïka

The Tool For Armchair Activists by Troïka

  • Should you do it? shouldidoit.com

    Call for entries – Open Engagement 2012!

  • Categories

    Inspiring examples
    Workshops, Events
    Resources

  • Toolkit

  • Participatory Design Considerations

    Invitation
    Incentive
    Rules
    Feedback
    Timing
    Traces
    Authenticity
    Fun
    Interactive technology
    Authorship
    Expecting the unexpected
    Senses
    Fantasy
    Intuition
    What Price?

  • Archives

    • November 2011
    • August 2011
    • June 2011
    • May 2011
    • April 2011
    • February 2011
    • December 2010
    • November 2010
    • October 2010
    • September 2010
    • August 2010
    • July 2010
    • June 2010
    • February 2010
    • January 2010
    • December 2009
    • November 2009
    • October 2009